John Nietfeld
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Research on SRL in Serious Games Readings
Weekly Response Sheet
week 1: Self-Regulated Learning & Serious Games
Self-Regulated Learning - website (Schunk)
The Role of Self-Regulated Learning in Digital Games (Nietfeld)
Becoming a Self-Regulated Learner (Zimmerman)
Week #2 - Emotional Regulation
Emotions and emotion regulation in undergraduate studying: examining students’ reports from a self-regulated learning perspective (Webster & Hadwin)
Emotion Regulation: Current Status and Future Prospects (Gross)
Week #3 - Metacognition
Direct instruction of metacognition benefits adolescent science learning: Transfer, and Motivation: An In Vivo Study (Zepeda et al.)
Parents' Metacognitive Knowledge: Influences of Parent-Child Interactions in a Science Museum Setting (Thomas & Anderson)
Week #4 - Creativity
The Impact of Metacognitive Instruction on Creative Problem Solving (Hargrove & Nietfeld)
Becoming Original: Effects of Strategy Instruction (van de Kamp et al.)
Week #5 - Goal Orientation/Growth Mindset
Using Design Thinking to Improve Psychological Interventions: The Case of the Growth Mindset During the Transition to High School (Yeager et al.)
Cognition
Information Processing Theory (Schraw & McCrudden)
Cognitive Theories Overview Chapter
Metacognition
Metacognition Overview Chapter
The Role of Metacognition in Learning via Serious Games
The Impact of Metacognitive Instruction on Creative Problem Solving (Hargrove)
Problem Solving, Transfer, Critical Thinking, and Creativity Overview
Motivation
Motivation overview (Lai)
Home
Research
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